Low poly supra 1992 customed completed

after few thays tweaking and adjusting the polycounts on the supra I customed,finally the low poly ver of it is completed.now it only has about 39k tris which means there is 20k polys.With the polygon crumpling completed,it can finally be used in games(it will need to be paint and rigged first of course)..without further wasting timjes,here is some wireframe render and screencaps of the dude~~

 

and here is the interior of the car.since it is low poly and the polygon counts I am allowed to use is not enough,I only model the key shape of it and the complex part like the radio etc will be created using bump maps and diffuse texture.

as for the rear and front bumper,I made it double layer so that they can texture in the innner part of thebumper that will be visible when the car bumps into something and the bumper fall off during the game.I also create another layer under the hood for texturring the engine parts since the hood had ventilation holes which makes the engine parts visible from certain angles.